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NiTE 2.0
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typedef short int nite::HandId |
typedef short int nite::UserId |
UserId is a persistent ID for a specific user. While the user is known, it will have the same ID.
enum nite::GestureType |
enum nite::JointType |
enum nite::PoseType |
enum nite::SkeletonState |
Possible states of the skeleton
SKELETON_NONE |
No skeleton - skeleton was not requested |
SKELETON_CALIBRATING |
Skeleton requested, but still unavailable |
SKELETON_TRACKED |
Skeleton available |
SKELETON_CALIBRATION_ERROR_NOT_IN_POSE |
Possible reasons as to why skeleton is unavailable |
SKELETON_CALIBRATION_ERROR_HANDS | |
SKELETON_CALIBRATION_ERROR_HEAD | |
SKELETON_CALIBRATION_ERROR_LEGS | |
SKELETON_CALIBRATION_ERROR_TORSO |
enum nite::Status |